![]() ![]() It’s hard to follow and deeply uninteresting, even after a predictable, mid-game twist that feels entirely unearned. SOULVARS’ story feels like something that was conceived as a cool idea for a setting and world, and the narrative elements were tacked on much later down the road. Characters rarely refer to each other by name past their introduction, and a lack of character names in dialog boxes makes it difficult to know who’s speaking or even who a specific character is. The story moves too quickly, with plot points failing to stand out in any significant way. Antagonistic Soulbearers will show up for the first time, act as if they already have this longstanding history with the main characters, then disappear completely from the game. It’s possible that something was lost in the localization from the game’s native Japanese, but even so, SOULVARS’ story is still nearly incomprehensible in this state. ![]()
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